Art of Murder: Cards of Destiny: Review

We all know that at the very beginning of the review, the author must spew out some thoughtful banality The truth about the gaming industry. Although what is to mel there is – you can also address humanity in general. Without deviating from the party’s line, we say: the main thing for developers is to find your niche in the market of interactive entertainment.

Here, for example, humble hard workers from the company City Interactive They did not come to their purpose at once. In time immemorial, they released the God -dimensional strategies and only in 2008 they went on the true path, but not completely and not with all their hearts (well, they still configured and puffing the conveyor to their full power for waste processing, Stamping militants on the engine F.E.A.R. – Approx. Ed.). For Advencura Art of Murder: FBI Confidential was still not good enough.

The following opus from the newly acquired series, Art of Murder: Hunt for the Puppeteer, turned out to be much more interesting. And so, intelligence reported that the developers continue to improve in quest construction: they recently released another Art of Murder. With a subtitle Cards of Destiny.

Citizen, you are a package!

For a detective plot, dashing spinning is always very important. Or twisting. Not the point, the main thing is that the result is acute, interesting and a little scary. Cards of Destiny In this regard – a pleasant surprise. After all, both previous parts of the series significantly lost to successful adventure projects primarily by the dynamic of the deployment of the script. Agree, endless running around the office in search of a button for turning on the printer is little impressive for a detective lover.

But this time there were no long -term swing. The plot of our heroine is delivered directly to the house – a parcel. The sender, as usual, is unknown, and inside – an old light bulb, a rusty nail and a newspaper with an unambiguous message. The phrase “serial killer” and the name Nicole Bonne are circled in red pencil. And it is necessary, what a coincidence: the recipient-drinker is called just Nicole Bonne. The girl has to take the investigation into her hands. Despite a well -deserved vacation.

Further interest begins. Having opened the parcel, Nicole immediately starts to search and rides in the locations so briskly that it is even unusual somehow. No, unfortunately, we cannot independently decide which area should be sent right now. However, inside one “area”, the collection of evidence can occur in any convenient sequence.

I have already used this stick!

True, there is a reservation. Yes, the procedure for collecting objects really does not matter. But the sequence of their application is very important. Often we cannot use a certain thing only because we accidentally turned out to be smarter than our heroine. In the sense of it, we understand that the broken crowbar can serve as a lever, but she has no. In order for Nicole to understand this, you must first examine the crowbar from all sides, remove the glued ticket from it (which neither we nor the detective, of course, were suspected), and only then the brilliant girl will come up with the thought: “And really, why is it why, whyI would not try to open the door with this thing?”And it’s good if actions with objects are partly interconnected. Sometimes we have to find out that Buzina, it turns out, would have happened by the way in the garden only after a visit to the city uncle.

If the beauty at least occasionally hinted that, they say, the subject was not yet quite ready for use – it would be easier. But Nicole does not think to help us: her excuses when trying to use something wrong and not so the same in any situation. Due to the slopility of the heroine, even a thoughtful and attentive player risks getting stuck somewhere in the middle of passage.

Detective – 1 pc.;Thriller – 0.5 l.

Speaking of passage. The main scourge of most detective adventure – boring – spared Cards of Destiny. Which in itself is amazing, because she has City Interactive it turned out just a classic detective in all manifestations. Endless interrogations of witnesses, collection and analysis of evidence, stubs with a stop hundred first maniac – all this is here, which is not new for the series, to put it mildly, to put it mildly. However, it is in COD We see, we feel and try a more or less balanced gameplay on the tooth. The long dialogue is followed by a purely “adventure” episode when we wander through an abandoned cinema or amusement park, plunging into a gloomy atmosphere almost in the spirit of the horror. Having raised the evidence “on the ground”, it is possible to drive into the laboratory – scan the found, chat with colleagues about the latest trends in manic fashion. And then someone else will report new details in the case, and now-we are again on the way, we are looking for fresh traces of the killer. The main thing is that all types of intelligence activities replace each other in the right rhythm, so we do not have time to get bored.

To external data COD We also do not complain. Particularly good animation of movements. It’s not that local landscapes surprised something incredible, but there was nothing to blame developers: quite a worthy realistic graphics. Musical design is completely wonderful. In the end, we owe to these tense-vigorous timers and motives, if not half, then at least the third of the whole atmosphere.

It seems, Art of Murder: Cards of Destiny – The very last step in the category of “good games”, which City Interactive So lacked. Yes, I would like the dialogs to be a little brighter. Yes, a greater freedom of action in the laboratory from the CSI performed would not have prevented Telltale. But this is if you find fault. And we will not find fault. It is enough for us that each next Art of Murder – significantly better than the previous.

Pros: dynamic plot;worthy graphics;filled atmosphere;creative musical design;Nice rhythm.
Cons: some inconsistency of gameplay;Long dialogs.

Art of Murder: Cards of Destiny

The best comments

City Interactive needs to develop not shooters for the devil know which engine, but quests. For the trilogy is Art of Murder and also the Chronicles of Mystery dilogy obliges.

And this game seemed to me the most boring of all! And how did these laboratory scanning, tests, comparisons – there is no strength! And there are many more technical terms and tools almost everywhere – in the amusement park, in the cinema, and in an abandoned power plant when neutralizing the bomb. I can even explain why I was so annoying and annoyed it – I participated in the creation of the Russifier, and it was important to correctly translate the names, and I, as a woman, and not mechanics, not a movie mechanic and not a sapper, etc. It was very difficult to understand all these screwdrivers, files, keys, toggle switches, buttons, speakers, coils, bobbins, handles, handles, lamps, panels, wires, batteries, batteries, filters, lasers, ranges, pipes, tubes, blades, arrowsetc. etc. (I just remembered this!) I can hardly imagine how it all looks and for what is used in the usual life! Busting, in my opinion.

[quote] And this game seemed to me the most boring of all! And how did these laboratory scanning, tests, comparisons – there is no strength![/quote] The impression is that the gameplay is not bad here, but what is difficult "Correctly translate the names", But the user is still difficult, not difficult. In the end, this game contains not only this game that is difficult "Correctly translate".

[quote] The impression is that the gameplay is not bad here, but what is difficult "Correctly translate the names", But the user is still difficult, not difficult. [/quote] I repeat again! [quote] I, as a woman, and not mechanics, not a movie mechanic and not a sapper, etc. It was very difficult to understand [/quote] [quote] I can hardly imagine how it all looks and for what it is applied! Busting, in my opinion.[/quote]

Why are the quests always evaluate well, for me to everyone in a row (quests) sculpted a passage, no more. Also applies to incidents and t.p

Lenta2007 The fact that it was difficult for you to understand terms does not characterize the game from the thinner side. the fact that you are Zhenya or a man does not play a role when translating. There are professions. If you are a translator, then you are engaged. And here it does not play a role who you are on the floor. unacceptable to call the minus of the game your ignorance. Berkser why?

To: [Strong] DRXALID [/Strong] [quote].If you are a translator, then you are engaged. [/quote] First of all, I am not a translator, but the same layman as you, and showed interest in translation, because I myself wanted to quickly go through the game and help others, [quote] to call my ignorance the minus of the game. [/quote] Secondly, the word overkill, in my opinion, is quite clear and not synonymous "ignorance", [quote] The fact that it was difficult for you to understand terms does not characterize the game from the thinner side. [/quote] Thirdly, on the worst side, the game characterizes boring, compassion for other games of this series, and I brought it in the first place, and then I tried to explain what I did not like in the game, wellfourth, they do not argue about tastes and, finally, [quote] here you can express your opinion, laudatory ode or criticism on this material.[/quote] [Strong] [/Strong]

Then: you are deeply mistaken, quests do not always evaluate well.If you doubt look at the GTA IV rating – Episodes from Liberty City and you will understand that the Action is also well evaluated.

The fact remains. You don’t know the terms. I do not say that it characterizes you as a nonsense. You just don’t know that. And because of ignorance of the terms, you described the game from the thinner side. For example, I don’t know the language of the peoples of Maia. And this is not a minus for me. But this does not mean that I can call the book in their language boring. Quests are logic, knowledge, horizons, ingenuity. if the game has a lot of terms, then this is only a plus. or better when you need to look in the wall a secret cache of 1 on 1 pixel size? Yes, you can express your opinion here. And you can also challenge the opinion. If you think that the challenge of an opinion is an insult or something unpleasant for you, then you have every right to stop the discussion. I will stop the dispute at the same time and there will be a world.

To: [strong] DRXALID [/barong] [strong] [quote] The fact remains. You don’t know the terms. I do not say that it characterizes you as a nonsense. You

just don’t know that. And because of ignorance of the terms, you described the game from the thinner side. [/quote] [/Strong] Even if I do not know the terms, I went through the game twice, the first time in English, the second time in Russian, testing our translation (I note that the second translator was also a girl!). And she characterized the game on the worst side, because the process of investigation and logical puzzles, puzzles and mini-games are much more pleasant and interesting to me, than cutting the screwdriver with a file, choosing a round, square or triangular section, smearing nails with sticks, with their subsequent straightening, clampingIn the grip of a piece of plastic and making an incomprehensible hole in it (I did not understand the logic of subsequent action!) The bolts are unscrewed by the key, when there is a wrench and screwdriver in the inventory, the use of the distillery, not knowing why it works and by what principle it works, starting the unit, using the principle of internal combustion engine, as well as be a movie mechanic, just a mechanic, a sapper, a crane operator, moonshine, electrician, turner, installer, etc., In most cases, acting "Pump method", not understanding logic – and so the whole game. Once again I repeat – the game is reenaped with technology, tools, and stupid actions. [quote] Yes, here you can express your opinion. And you can also challenge the opinion. If you think that the challenge of an opinion is an insult or something unpleasant for you, then you have every right to stop the discussion. [/quote] I complained somewhere about the insult? Or maybe I spoke incorrectly with you that you are so striving to convince others of my incompetence and ignorance of this Games genre? Believe me, I am familiar with games in the genre of quest, and I have something to compare with! [Strong] [/Strong]

Like a detective quest -game slag, very tedious, dead. In my opinion, in my opinion there should be: the atmosphere (background muscle, beauty of the picture and asses), living dialogs, the unnecessary plot and the logic of the actions performed, for example, “why sculpt dynamite to Krasi to blow up the door??”(This is from the game” Nibiru “, but I think it is clear). As the author of the review correctly noted-the series “Death as Art” is good with each sequel, I think by part 5-6 there will be a worthy game that I will not forget after passing). The most nominal detective quest is Still Life and Post Mortem IMHO

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