Skyshine’s Bedlam: Preview of a press version

Post -apocalypse, populated by robbers and mutants, a wasteland, the search for a marvelous new world … We all think about the same thing, true? No wonder the witty Western journalists have already christened Bedlam – The debut work of the young studio Skyshine Games On Kickstarter – “”Fallout On the wheels “. However, the similarity here is only external – in separate elements Bedlam You can see and The Banner Saga, And Wasteland, And Xcom, And Borderlands, And all kinds of roguelike games. Actually, it is the strategic “pants” the project that.

God plays bone

The concept of “pants” implies the procedural generation of cards and events. Each next passage is radically different from the previous one precisely due to the determining development of the plot of randomness. There is no single route along which you need to go, and there is no single set of enemies that you need to fight. The history of each passage is completely unique. The plot contour framing this kingdom of freedom and unpredictability, nevertheless, is, and in Bedlam He is curious with his biblical allusions.

The player appears in the northern part of the huge post -apocalyptic wasteland to the Bedam. These lands for a calm, measured life are extremely inconvenient, as they are the territory of the confrontation of four fractions: cyborgs, looters, mutants and robbers. We have a huge bulldozer at our disposal, in which thousands of passengers are placed. The task is simple-to transport as many people as possible to the legendary Aztec City, a city of dreams in which good and justice reign.

There is a biblical plot about the wandering of the Israeli people in the desert

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in search of the Earth of the promised. Utopia of the Jews, who searched the lands with “milk and honey”, was replaced by a utopia of a post -apocalyptic, painting a world without wars, rich in water and food. It is curious that the problems that our crew faces are similar to those that the Israelis faced: a lack of food, water (in context Bedlam – fuel for the bulldozer) and constant meetings with enemies. It remains to rely on a miracle in their decision – what else is the invisible will of the “random”, accidentally scattering the map of invaluable resources?

Accident and luck are the basis of mechanics Bedlam. Each time the route of our movement on the global map will be different, and each time the journey will end completely unexpectedly: then the fuel will end, then the crew members will die. Get to the goal – that is the task.

The numerical advantage of the enemy means nothing – with special luck, this yellow lizard alone can win a battle.

Fate or accident?

A certain amount of resources necessary for the movement of resources is spent on each move: food for passengers and fuel for transport. They are updated after battles, but not completely. I have to look for pieces of meat and barrels of gasoline on a global map, but the factor of chance here can say its good word, having arranged a widespread deficit of resources. Traveling to Aztec City in one case can become a pleasant tour with free gas stations and dining rooms at every step, or can turn into a desperate look for at least one barrel with fuel.

Each step on a global map turns around a completely unexpected event. They are served in text form and most often end in battles. We went east – they were ambushed, to the west – they were worried about mutants that were a meal. But often Bedlam It turns into a curious quest that describes an interesting situation and offers several options for actions leading to various results.

We will meet merchants who are ready to exchange fuel with meat for crew members or vice versa. Thanks to them, the game creates a kind of resource management. As a result of some random meetings, we will be allowed to hire new people and even acquire an elite warrior, winning a fight with him. Such events often become fateful, since at a critical moment they give us a missing resource or a strong fighter. All of them happen quite by accident, and you never know for sure how the journey will turn. So far, the variety of events is not too large – during our passage, some of them were repeated – but the developers promise to increase their number to several hundred.

However, we have a certain impact on the outcome of the trip and we. A bulldozer is not only a means of transportation of our team, but also a whole laboratory in which you can build several research rooms that give certain bonuses – less active meat consumption or decrease in fuel consumption. In addition, during the wanderings of the bedlam, we will find various artifacts that enhance the bulldozer.

Horse on E2, sniper on F5

The success of hostilities is also of no less important. Our team initially includes a limited number of warriors (about sixteen), and the death of each of them reduces the chances of winning. In addition, the soldiers who were injured are incapable of several subsequent battles. Each crew members are worth its weight in gold. People are another resource, so the priority in the battle is the minimization of damage.

The combat system is very simple in development, but at the same time retains good tactical potential. Among the closest analogues, I recall The Banner Saga, on the engine of which, by the way, is executed Bedlam. Everything is familiar: step -by -step battle, isometric perspective, two points of action that we can use to move fighters, attack or use the ability of a bulldozer. The usual expanse is violated by the strange Blitzometer system, sometimes allowing the enemy’s command to make several additional moves out of turn.

On the battlefield, we can put up to six fighters by gathering a team of four classes. Each of them has its own radius of attack, so you have to carefully calculate where the warrior will be at the end of the course. It is preferable to keep snipers behind, and it is better to exhibit armored fighters forward ahead. Somewhere between them are soldiers with pistols and “Scotgans”. Success depends on proper positioning. In general, there is nothing extraordinary in this-before us is a typical roles distribution system for us. However, the developers are accustomed proudly to compare their brainchild with chess.

On the one hand, the limitation in glasses very much fetters the possibilities, on the other, we are free to choose who and what to do, since there is no obligatory order of actions. So, nothing prevents us from included in the team of one elite fighter in order to destroy five opponents in a few moves. So far, this possibility is also promoted by weak AI of enemies literally substituted under the bullets. However, even now the battles look fascinating, and the brutal animations of deaths with falling intestines and bodies dissolving in acid remind of good times Fallout 2.

Mechanics Bedlam unpretentious and rather typical for the games of this genre. However, now, thanks to the style and unexpected turns of the plot, she manages to drag out for a dozen passages. Will it turn out Skyshine Games to achieve more, already depends on the number of random events, objects and unique fighters, whom the developers will include in the final version.

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